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3 changes: 1 addition & 2 deletions arcade/examples/sprite_move_scrolling.py
Original file line number Diff line number Diff line change
Expand Up @@ -182,13 +182,12 @@ def on_resize(self, width: int, height: int):
"""
super().on_resize(width, height)
self.camera_sprites.match_window()
self.camera_gui.match_window()


def main():
""" Main function """
# Create a window class. This is what actually shows up on screen
window = arcade.Window(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE)
window = arcade.Window(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE, resizable=True)

# Create and setup the GameView
game = GameView()
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7 changes: 2 additions & 5 deletions arcade/examples/sprite_move_scrolling_shake.py
Original file line number Diff line number Diff line change
Expand Up @@ -52,10 +52,8 @@ def __init__(self):
# Physics engine so we don't run into walls.
self.physics_engine = None

# Create the cameras. One for the GUI, one for the sprites.
# We scroll the 'sprite world' but not the GUI.
# Create camera that will follow the player sprite.
self.camera_sprites = arcade.camera.Camera2D()
self.camera_gui = arcade.camera.Camera2D()

self.camera_shake = arcade.camera.grips.ScreenShake2D(
self.camera_sprites.view_data,
Expand Down Expand Up @@ -197,13 +195,12 @@ def on_resize(self, width: int, height: int):
"""
super().on_resize(width, height)
self.camera_sprites.match_window()
self.camera_gui.match_window(position=True)


def main():
""" Main function """
# Create a window class. This is what actually shows up on screen
window = arcade.Window(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE)
window = arcade.Window(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE, resizable=True)

# Create and setup the GameView
game = GameView()
Expand Down
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